Monday, December 8, 2008

Sunday, December 7, 2008

3D graphic interface

Apparently island project will use new kind of graphic interface based on 3d layered system... similar to layer stacking in photoshop but with ability to go forward in space and backward in order to see content...

Island project developing new type of mobile device

Speculations are running high and some of the observations we are getting are:

S.A.R.M.A. superimposing augmented reality modular assistant
S.E.R.P.A. superimposing enhanced reality personal assistant
A.R.P.A. augmented reality personal assistant
M.A.R.I.A. modular augmented reality interactive assistant

Saturday, December 6, 2008

Technology hints behind now famous "Island project"

30% translucent OLED screens

Some interesting upcoming products

Some more info about the "island" project

Yes, "Island project" is the code name for the upcoming mobile device everybody is hyping about... now u dont have to be a rocket scientist to figure out why did they chose that name... urosh R&D department is situated on Roosevelt island ...

But what really make us excited is augmented reality feature they just announced... we'll keep you updated..

Tuesday, December 2, 2008

Final project - spy photo leak

I don't know if this is real but the source says these are initial sketches of the radical new mobile device system from uros's R&D lab... as soon as i get some more info i will post it...



Monday, December 1, 2008

The final project, description

After several iterations here it is:

"Investigating possibilities of using emerging technologies to enhance
interaction between mobile devices and common users."

Wednesday, November 26, 2008

NAP

FINAL INTERFACE PROJECT part 3

THE FALL 08 FINAL INTERFACE PROJECT DESIGN BRIEF
UROS OTASEVIC



Description
My final project for the Interface class is about experimenting with methods of improving already highly advanced hand-held smart devices user experience. It is not easy task to make significant advancements in the field that is exponentially improving for the last 20 years. However, I still believe there is room for improvement and think that with several enhancements we could considerably advance overall usability and efficiency. In the age of great technology advancements in all technology fields (mainly wi-fi,newly developed micro LED projectors, fast low-power consuming processors, powerful infrared and ultrasonic sensor) these research project goals are becoming feasible and realistic.


Design Questions

First I will try to discover the through behind existing products interfaces (mobile phones, PDA's, mp3 players) and by that i mean why it was designed the way it is, what could have been used to improve experience and why it wasn't used. Secondly, i will focus on the main drawbacks of the existing devices and lastly i will try to answer to this challenges.


Area of my focus will be the:

* possibility of using human body as an interface
* using image projection instead of typical screens
* advance voice commands
* improving still awkward text input interfaces
* using in-build camera or sensor for gesture based interactivity
* investigating the possibility of modular approach


Schedule

* 1st week - Research (past, present and future relevant technologies; filtering what would be useful for my project; understanding why some good concepts failed and why other succeeded; analyzing trends; search for future technologies; understanding consumer needs, expectations, complaints etc... )


* 2nd week - Conceptualizing (development start; concept based on collected data analysis; incorporating most interesting, relevant and efficient ideas)


* 3rd week - Designing (building first prototypes; starting with sketches, 3d modeling, analysis, fine tuning, testing, and finally making physical cardboard prototype)


Precedents

* Wii Remote - The Wii Remote is the primary controller for Nintendo's Wii console. A main feature of the Wii Remote is its motion sensing capability, which allows the user to interact with and manipulate items on screen via movement and pointing through the use of accelerometer and optical sensor technology.


* TrackIR - TrackIR is an optical motion tracking system created by Natural Point Inc. It is a game controller that captures head motions with six degrees of freedom and translates them into mouse/cursor movements.


* IPhone - The iPhone is an internet-connected multimedia smart-phone designed and marketed by Apple with a multitouch screen and a minimal hardware interface. The device does not have a physical keyboard, so a virtual keyboard is rendered on the touch screen.



Summary

My project is a quest to make the most advanced mobile device user interface. It is designed for everyone since mobile devices became an integral part of every human being life. It is designed to increase the speed and quality of human-device interaction. Among the technologies that i will explore are: Infrared and ultrasonic sensors, micro LED projectors and voice recognition.

Saturday, November 22, 2008

Friday, November 21, 2008

Good news for my final project









Konica Minolta prepping thumbdrive-sized projector

It was inevitable, really. With outfits like Dell and 3M taking projectors to a whole 'nother (tiny) level, it was just a matter of time before someone else came along and made those pico projectors look gigantic. Enter Konica Minolta, who is reportedly developing a projector that's just 1.6- x 0.79- x 0.3-inches, or slightly smaller than your average flash drive. The unit will supposedly use lasers, mirrors and black magic instead of light bulbs and lenses, and it'll still be capable of beaming out a 20-inch XGA color image from a distance of just under two feet....

Monday, November 17, 2008

Fine tunning final project theme

THE FALL 08 INTERFACE PROJECT PAPER SYNOPSIS
Uros Otasevic



My final project for the Interface class is about exploring and experimenting with different possible methods of improving already highly advanced hand held smart devices user experience. It is not easy task to make significant advancements in the field that is exponentially improving for the last 20 years. However, I still believe there is room for improvement and think that with several enhancements we could considerably advance overall usability and efficiency.
Area of my focus will be the possibility of using human body as an interface, exploring the idea of merging computer devices with our bodies, using image projection instead of typical screens and improving still awkward text input interfaces and investigating the possibility of modular approach.
In the age of great technology advancements an all technology fields, including wi-fi and newly developed micro LED projectors, these research project goals are becoming feasible and realistic.

The main purpose of this research paper would be to find a way to get rid of mobile devices that we need to carry around and integrate them with ourselves but in most convenient way without causing any inconvenience while significantly improving overall user experience and efficiency.

Wednesday, November 12, 2008

Final project idea 2

While i was pondering PDI (see previous blog entree) i remembered something i was dreaming about long time ago(as everyone else). How to make personal computers mobile and hands-free... I was never happy with hand-held devices. Small screens, awkward and demanding to use.

In the age of wireless, micro projectors, highly efficient rechargeable batteries etc, the idea is becoming feasible.

a small box containing complete computer mounted around waist (maybe shoulder) with integrated projector, wireless connection and optical cable that connects to head (ear) mounted
devices that has lens for projecting picture in front of user (optical cable is transferring picture projector) , several sensors for distance in order to focus projected picture, and standard cell phone like features like microphone and earphones...

While i'm still thinking about the ways to input text and control the graphics interface, one of the ways is using some kind of glove with strategical placed letters together with sensors... there are already similar prototypes...

So overall, the goal is to get rid of mobile devices that we need to carry around and integrate them with ourselves but in most convenient way without causing any annoyance...

PDI Final project idea

During the class i presented the idea of combining work on the computer and physical exercise. Before we used personal computers only for work and maybe some entertaining. Nowadays, we are moving remaining activities (social activities, readings etc, watching movies, listening music, playing games etc) on pc meaning that we now spend almost whole days sitting passively in front of computer screen. Our bodies are obviously not design for that and thus our bodies suffer.

The solution is physically demanding interface! PDI

Thursday, November 6, 2008

Public Space - Interaction


Public space - Interaction from Uros Otasevic on Vimeo.

After some final presentation controversy here is the final video that shows how people interacted with our installation.

Working in group is new thing for me and I'm still trying to find the right recipe for it to work.

Wednesday, October 22, 2008

Public space animation


Untitled from Uros Otasevic on Vimeo.

Public space 2

Invitation to Interact
Design Process
Baxter Crabtree, Uros Otasevic, Ginny Hwang, Daniel Kramer
INSTRUCTIONS
  • Who is the Audience? Who are the Users?
  • What are the Criteria?
  • What is the Context
  • What Research is available? What Research have you done?
  • Prototype
  • Test
1. What are effective methods for observing and documenting activity and interaction between people and groups without influencing them or altering them?
2. What does it mean to “maximize” or “minimize” a system of social interaction within a space?
3. What design and narrative strategies exist to help in the design of non-textual interfaces? What are guiding principles of basic interaction design?

Create an interface that augments some aspect of interaction you’ve observed (person-o-person, person-to-group, or group to group) and document it. Push to maximize or minimize the effect of the interaction that your observational or other research revealed. This augmentation, or invitation to participate must be non-textual (cannot rely on textual language for communication). Instead, explore audio, gestural, and visual means of expression. Observe the context and scenarios for the instruction sets. What are the intentions and assumptions that you are making for the instruction set? Document it (video-tape, photography, observation, notation, sketching). Map and sketch aninstruction set hierarchy. What are the narratives that emerge out of the context?

AUDIENCE

We are targeting people who use Madison Square as either a transect or a place to relax and enjoy leisure time. The users of our interactive project will need to be prompted as there are more that pass through than loiter. The prompt will have to be such that it grabs the attention of the passerby. It will either need to be of bright and attractive materials or it will need to intersect with the direct line of sight of the passerby.

CRITERIA
What did our research reveal? how can that be distilled into criteria?
Pause: People are on the move in the park.

BRAINSTORMING

Tree of Ideas
Airing out Laundry
Mirrors on the Ground
A small treehouse on the ground that someone could get into?
bulletin board

CONTEXT

Madison Square Park is idyllic and is bustling with arts and recreation opportunities such as outdoor exhibitions, book reads in the park live music, etc. The southern end of the park has a sandy open space that is opf high visibility and will be a ideal place to place our project. Of note are the current art exhibitions by Tadeshi Kawamata and Rafael Lozano-Hemmer. In context there is quite a bit going on at the park. We believe this will improve the chances of interactivity with our project.

"Historic Madison Square Park is the vibrant center of Manhattan's Flatiron District offering flourishing gardens, lush lawns and cultural programs for all ages. Located on 6.2 acres between 23rd and 26th streets and Fifth and Madison avenues, the park has become an oasis for those who live and work nearby.

Until very recently, historic Madison Square Park was neglected and crime-ridden. People walked around it instead of going inside. In June 2001, after a two-year capital restoration project, Madison Square Park was rededicated. In the spring of 2002, a restored playground reopened to the delight of many children in the neighborhood."

RESEARCH

The Madison Square Park Conservancy website is an valuable resource. It contains information on activities and events in the park, as well as history of the park. This information is beneficial becauselends additional context to the development of our interactive project. By learning about who visits and what happens in the park we can better plan a successful interactive project.

PROTOTYPING

TESTING

Monday, October 20, 2008

Public Space 1




SHOE-BE-DO postmortem conclusion

The research and development of the SHOE-BE-DO floor-mat was interesting and
fun project to work on. Ideas, goals and solutions changed rapidly over the course
of the development. The goal changed from being robust and sophisticated to simple,
elegant and pleasant to use shoe cleaning machine. Of course, this all would not be
possible without absurdly creative, talented, inspiring, brave and hardworking team
members without whom it would be impossible to succeed.

Our team was made from the creative bomb named Ira Goldberg, idea master blaster
Michael Ballard and Me. Team members clearly demonstrated visionary abilities that
guided us throughout the creative choices.

When we set out to make SHOE-BE-DO our goal was very clear. We wanted to get
to the next level, moving beyond existing products. We had anything we needed to
make this a realistic goal. Good idea, great atmosphere and plethora off skills. And
after several iterations, we finally came up with the solution how to make this product
a hit. Not that we haven’t had problems and they usually came from neglecting most
obvious things.

And as we prove once again, the definite secret for making the successful product
comes from iteration and being able to self critique. We had to build, evaluate, present, incorporate new ideas and throw things away and rebuild again.

Tuesday, October 7, 2008

Maya modeling and animation of Shoe-bo-do floormat





Untitled from Uros Otasevic on Vimeo.
After group meeting we came up with the final design solution for the cleaning floormat we named SHOE-BE-DO



























Wednesday, October 1, 2008

Building floormat cardboard prototype


After several variations my latest version includes three separate sections.

1 Cleaning field
2 Info Screen (consisting of bright led backlight)
3 Scan field (using fake scanner-like light to scan shoes)

Monday, September 22, 2008

Wednesday, September 17, 2008

Monday, September 15, 2008